![]() ![]() The trick system is similarly competent but held back from greatness. Although the meter ends up managing you since it drains a bit too quickly (thus making long combos almost impossible), it’s still a unique take done well enough to give the game a bit of depth. Like manuals in other skating games, boosting is the glue that keeps multiplier chains going and linking together grinds and flips with boosts mandates meter management. ![]() Managing your paint is essential to getting a high score. Certain areas even have special buttons that spread more of your color everywhere if you land a trick near them, which adds a welcome layer of strategy to the typical score-chasing affair. Moving faster will allow you to get bigger air for cooler tricks that let you spray more paint everywhere and the cycle repeats. Tying the boost, speed, and trick system to the paint splatter is a clever idea because of how each encourages or assists the other. ![]()
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